#define NO_TEX_ID -1
#define LANDSCAPE_TEX_ID 0
#define FLOOR_TEX_ID 1
#define ROBOT_TEX_ID 2
#define ROBOT2_TEX_ID 3
#define WOOD_TEX_ID 4
#define COMPRESSOR_TEX_ID 5
#define WOODP_TEX_ID 6
#define GUILL_TEX_ID 7
#define GUILL_ROD_TEX_ID 8
#define LETTERS_TEX_ID 9
#define LETTERS_TEX2_ID 10

#define LANDSCAPE_TEX_PATH "textures/landscape.bmp"
#define FLOOR_TEX_PATH "textures/floor1.bmp"
#define ROBOT_TEX_PATH "textures/robot.bmp"
#define ROBOT2_TEX_PATH "textures/floor2.bmp"
#define WOOD_TEX_PATH "textures/wood_machine1.bmp"
#define WOODP_TEX_PATH "textures/wood.bmp"
#define COMPRESSOR_TEX_PATH "textures/steel.bmp"
#define GUILL_TEX_PATH "textures/metal.bmp"
#define GUILL_ROD_TEX_PATH "textures/metal2.bmp"
#define LETTERS_TEX_PATH "textures/paper.bmp"
#define LETTERS_TEX2_PATH "textures/paper_rotated.bmp"